This little guy was sculpted, retopologised, textured, and animated within Blender3D. I created him as practice for creating “game-ready” 3D assets.
He’s based off the artwork below by an unknown artist. (Possibly a user going by ligernekoka)
![viewport](https://i0.wp.com/daviddylancarr.com/wp-content/uploads/2020/10/viewport.png?w=1080&ssl=1)
![shark-image](https://i0.wp.com/daviddylancarr.com/wp-content/uploads/2020/10/shark-image.jpg?w=1080&ssl=1)
He’s based off the artwork below by an unknown artist. (Possibly a user going by ligernekoka)